Carpe Diem! Seize the day! That's the motto for me as I work forward to the release of Chapter-One of Marathon INFESTED. I am working to get as much done as possible, even if the texture's aren't right, or the gun sounds bad, or the map is a little bit off, or the frame-rate is not consistent, I simply want to get everything IN, so I can work everything OUT. i.e. I want to finish all the Chapter-One content so as to get to a solid playable state, then work out all the bugs and kinks. And so far this is working well.
Call of Duty 3? YES!!! The game totally rocks, and the Multiplayer can keep my attention for hours. I love this game! Why is this important? Well, because Call of Duty 3 does something truly remarkable with it's gameplay and graphics and level design. COD3 can keep your attention simply by making you feel as though the world around is alive with movement, sound and graphical effects. The graphics make the map look good. The sound makes the good looking map sound good, and lets you know what's going on, while immersing you in the world even if you're not doing anything. Lastly, the movement is the cream on the cake by turning the map into an artistic piece. The map is no longer a static model, but an interactive landscape that gives you an idea about what has happened, what is happening, and what may happen.
After playing COD3, I have realized what I really want to do with INFESTED. I want to take the awesome gameplay of the Marathon series, and combine that with the immersive game design of games like COD3, and combine THAT with the gritty and amazing looking graphics of games like Quake 4.
Will INFESTED look like Quake 4? Heck no, but Q4 will be the goal, whether I make it or not.
:D
Alexander-
(PS, if you see any typos or something, it's because I was punched in the eye while sparring at my Tae Kwon Do classes, and my eye is rather watery)
Tuesday, March 27, 2007
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3 comments:
Awesome!
Now, Alex, for quiz #2:
What is an mailing list for? ;)
Okay okay! I get the idea! :)
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